; This is a demonstrational skin file for VSTHost
; It does not change much against the built-in skin; its main purpose 
; is just to describe all possible settings.
; If you want to create your own skin, it provides a convenient start point;
; just copy the complete directory to another one, and start modifying the copy.
; Then, use VSTHost's "View / Skin..." menu entry to switch to the new skin.
;
; Note: as soon as you have a good understanding about what happens herein,
;       it is advisable to remove all the comment lines from the skin file,
;       as they only make things a bit slower without helping much.

; For all icon/bitmap files: VSTHost expects a fully qualified path name here.
; Since this is a bit tedious (and makes moving / copying skins a real pain),
; VSTHost can also expand environment variables written into the file names.
; To complete this, VSTHost also allocates an environment variable called
; "SkinPath" which holds the current skin's directory (or the one given in
; the SkinPath setting below). This allows, for example, a definition like
;   MainBg=%SkinPath%\AbsolutelyFabulous.bmp
; Bitmap files can be .bmp files or .png files.

; For all icon files: VSTHost tries to load a 16x16 image from the icon
; (except for the main window's big icon, which is looked for in 32x32, too).
; If that can't be found, Windows tries its best to scale another image to
; this size, which may look less satisfying.

; For all fonts: The format of the entry is
;   Font=points.Name[,B][,I][,U]
; points is the number of vertical pixels used by the font;
; a positive value means that this is an absolute number,
; a negative number means "dots per inch", so "-10.Arial" means
; "use a 10 DPI Arial font".
; Name is the typeface ("Arial", for example),
; and after the name you can append a comma followed by addititional 
; qualifiers:
;   B (or b) makes it bold, I (or i) makes it Italic,
;   U (or u) makes it Underlined.

; =============================================================================
; VSTHost Skin files are plain .ini files, and the only section in the file 
; is called "Skin"
; =============================================================================
[Skin]

; SkinPath can be used to define a subdirectory in which the bitmap files are
; located.
; Normally, and per default, this is the same directory as the main skin file,
; but you can change it, if you want to.

;SkinPath=<directory of this .ini file>

; -----------------------------------------------------------------------------
; Main Window Settings
; -----------------------------------------------------------------------------

; MainBg is the name of the main window background bitmap
MainBg=%SkinPath%\backgnd.bmp
; MainBgTiled defines whether the bitmap is tiled (1/On/True/Yes)
; or centered (0/Off/False/No).
MainBgTiled=Yes
; MainBgConnSize is the size of the audio/MIDI "connectors" on the main window
; background that can be used to view and set audio / MIDI connections between
; PlugIns. Default is 5, which may be a bit too small on HR displays.
; If you don't want to see the connectors at all, set it to 0 or less; in this case,
; connections can only be changed on the "Chain After" windows.
MainBgConnSize=5
; MainBgLinkOffs is the vertical offset between the centers of the
; audio/MIDI connectors (see above) and the vertical center of the PlugIn main window.
; Defaults to "MainBgConnSize / 2 + 3".
MainBgLinkOffs=5
; MainIcon is the name of the main window icon
; MainIcon is the name of the main window icon
MainIcon=%SkinPath%\idr_main.ico

; -----------------------------------------------------------------------------
; PlugIn Menu
; -----------------------------------------------------------------------------

; PluginMenuFx is the bitmap displayed on the left side of Effects,
; PluginMenuIns is the bitmap displayed on the left side of VSTis
; PluginMenuMid is the bitmap displayed left to MIDI Effects (currently unused)
PluginMenuFx=%SkinPath%\PluginFx.bmp
PluginMenuIns=%SkinPath%\PluginIn.bmp
PluginMenuMid=%SkinPath%\PluginMid.bmp

; -----------------------------------------------------------------------------
; Tool Bars
; -----------------------------------------------------------------------------

; All toolbar bitmaps share a little specialty: the pixel in the top left corner
; defines the background color.

; Main tool bar:

; MainTbNormal defines the bitmap for the toolbar that contains all buttons in
; the normal (enabled) state.
MainTbNormal=%SkinPath%\Toolbar.bmp
; MainTbDisabled defines the bitmap for the toolbar that contains all buttons in
; the disabled state. 
MainTbDisabled=%SkinPath%\ToolbarDisabled.bmp
; MainTbBtnWidth defines the width of one button in the bitmap. The default value
; used by VSTHost for all toolbars  is -1, which basically says "assume that the
; loaded bitmap has the same number of buttons as the default, and calculate the
; button width from that".
MainTbBtnWidth=-1

; Wave Recorder tool bar :
; the semantics follow the ones described above for the main toolbar; only the names
; are changed from "Main..." to "Rec...", so I won't go into details again.

RecTbNormal=%SkinPath%\toolbar1.bmp
RecTbDisabled=%SkinPath%\toolbar1Disabled.bmp
RecTbBtnWidth=-1

; MIDI Player tool bar :
; same semantics again...

MidiTbNormal=%SkinPath%\midi_tb.bmp
MidiTbDisabled=%SkinPath%\midi_tbDisabled.bmp
MidiTbBtnWidth=-1

; -----------------------------------------------------------------------------
; Master Window Settings
; -----------------------------------------------------------------------------

; --- General ---
; MasterBg is the name of the master window background bitmap
MasterBg=%SkinPath%\bgdata.bmp
; MasterBgTiled defines whether the bitmap is tiled (1/On/True/Yes) or centered (0/Off/False/No).
MasterBgTiled=Yes
; MasterFont defines the font used on the master window; see "For all Fonts" in
; the header of this file
MasterFont=12.Arial
; MasterIcon is the name of the master window icon
MasterIcon=%SkinPath%\idr_main.ico

; --- Fader Area ---
; These 3 settings define the layout of a fader on the master window.
; The range of these faders is from -60dB at the bottom to +10dB at the top,
; in a linear fashion.
; MasterFaderBg defines the background bitmap for the fader
MasterFaderBg=%SkinPath%\masterfa.bmp
; MasterFaderHandle defines the bitmap used for the handle of the fader
MasterFaderHandle=%SkinPath%\fadercap.bmp
; MasterFaderHandleTrans can be used to define the fader's transparency.
; Values between 0 and #00FFFFFF (RGB(0,0,0)...RGB(255,255,255)) define a specific
; color. Values that have bit #01000000 set have a transparency level between 0 and
; 255 (#01000000..#010000FF). If the bitmap has an alpha channel, use #01FFFFFF here.
; The default value of -1 means "No Transparency".
MasterFaderHandleTrans=-1
; MasterFaderHandleOffset defines where the fader handle is to be displayed
; on the fader background bitmap. This is an array of 2 integer values; the 
; first one defines the offset on the X-Axis, the second one defines the offset
; on the Y-Axis. Negative values say "No offset".
MasterFaderHandleOffset=10,-1

; --- VU Meter area ---
; MasterVUOff and MasterVUOn define two bitmaps that are used for the VU meters
; on the Master window. These should by all means have the same size. The range
; of these meters is from -60dB at the bottom to +10dB at the top, in a linear
; fashion.
MasterVUOff=%SkinPath%\vuoff.bmp
MasterVUOn=%SkinPath%\vuon.bmp
; MasterVUClipOff and MasterVUClipOn can be used to define two bitmaps that
; override the default Clip LED display, which is defined through Color31/32
; (see Colors below on that).
MasterVUClipOff=
MasterVUClipOn=
; MasterVUClipTrans can be used to define the LED's transparency, if bitmaps are used.
; Values between 0 and #00FFFFFF (RGB(0,0,0)...RGB(255,255,255)) define a specific
; color. Values that have bit #01000000 set have a transparency level between 0 and
; 255 (#01000000..#010000FF). If the bitmap has an alpha channel, use #01FFFFFF here.
; The default value of -1 means "No Transparency".
MasterVUClipTrans=-1

; -----------------------------------------------------------------------------
; PlugIn Main Window Settings
; -----------------------------------------------------------------------------

; If a bitmap with the same name as the PlugIn (just with ".bmp" or ".png"
; as extension) is available, VSTHost uses it as the background bitmap.
; If not, these 2 bitmaps define which background image is loaded for
; Instruments (VSTis) and Effects.
PluginBgInstrument=%SkinPath%\instrument.bmp
PluginBgEffect=%SkinPath%\effect.bmp

; PluginMainFont is the font used in the plugin main window
PluginMainFont=14.Arial
; PluginMainIcon is the name of the plugin main window icon
; this is invisible at the moment, but maybe not forever...
PluginMainIcon=%SkinPath%\idr_main.ico

; The window has a range of buttons. For each button, there are the following
; entries:
;   PluginMainBtnX=OnOff,Pos
;   PluginMainBtnXBmp=<bitmapname>
;   PluginMainBtnXTrans=<color>
; for buttons 7 and 9, there's an additional entry:
;   PluginMainBtnXBmpAlt=<bitmapname>
; "OnOff" can, as above, be 1/Yes/True/On for On or 0/No/False/Off for Off.
; "Pos" is the button position. This can be one of the following:
;   0 ... button is put into top row, ordered from left to right
;   1 ... button is put left of the text, ordered from top to bottom
;   2 ... button is put right of the text, ordered from top to bottom
;   3 ... button is put into top row, ordered from right to left
; The button bitmaps have a variable number of vertically arranged subpictures.
; PluginMainBtnXTrans can be used to define the button's transparency.
; Values between 0 and #00FFFFFF (RGB(0,0,0)...RGB(255,255,255)) define a specific
; color. Values that have bit #01000000 set have a transparency level between 0 and
; 255 (#01000000..#010000FF). If the bitmap has an alpha channel, use #01FFFFFF here.
; -1 means "No Transparency".
; All buttons should have the same size.

; Button 0: Exit Button (2 subpictures: up, down)
PluginMainBtn0=On,3
PluginMainBtn0Bmp=%SkinPath%\xbutton.bmp
PluginMainBtn0Trans=RGB(255,   0, 255)
; Button 1: Edit Parameters Button (3 subpictures: up, down, disabled)
PluginMainBtn1=On,3
PluginMainBtn1Bmp=%SkinPath%\pbutton.bmp
PluginMainBtn1Trans=RGB(255,   0, 255)
; Button 2: Edit Button (3 subpictures: up, down, disabled)
PluginMainBtn2=On,3
PluginMainBtn2Bmp=%SkinPath%\ebutton.bmp
PluginMainBtn2Trans=RGB(255,   0, 255)
; Button 3: Info Window button (2 subpictures: up, down)
PluginMainBtn3=On,3
PluginMainBtn3Bmp=%SkinPath%\ibutton.bmp
PluginMainBtn3Trans=RGB(255,   0, 255)
; Button 4: Output Assign button (3 subpictures: up, down, disabled)
PluginMainBtn4=On,3
PluginMainBtn4Bmp=%SkinPath%\oabutton.bmp
PluginMainBtn4Trans=RGB(255,   0, 255)
; Button 5: Input Assign button (3 subpictures: up, down, disabled)
PluginMainBtn5=On,3
PluginMainBtn5Bmp=%SkinPath%\iabutton.bmp
PluginMainBtn5Trans=RGB(255,   0, 255)
; Button 6: Chain After button (3 subpictures: up, down, disabled)
PluginMainBtn6=On,0
PluginMainBtn6Bmp=%SkinPath%\cbutton.bmp
PluginMainBtn6Trans=RGB(255,   0, 255)
; Button 7: MIDI Input Filters button (2 subpictures: up, down)
;           Alt bitmap: incoming MIDI message (2 subpictures: up, down)
PluginMainBtn7=On,1
PluginMainBtn7Bmp=%SkinPath%\mbutton.bmp
PluginMainBtn7BmpAlt=%SkinPath%\mlbutton.bmp
PluginMainBtn7Trans=RGB(255,   0, 255)
; Button 8 : Bypass button (2 subpictures: up, down)
PluginMainBtn8=On,1
PluginMainBtn8Bmp=%SkinPath%\bbutton.bmp
PluginMainBtn8Trans=RGB(255,   0, 255)
; Button 9: MIDI Devices button (2 subpictures: up, down)
;           Alt bitmap: outgoing MIDI message (2 subpictures: up, down)
PluginMainBtn9=On,2
PluginMainBtn9Bmp=%SkinPath%\mbutton.bmp
PluginMainBtn9BmpAlt=%SkinPath%\mlbutton.bmp
PluginMainBtn9Trans=RGB(255,   0, 255)
; Button 10: Mute Button (2 subpictures: up, down)
PluginMainBtn10=On,2
PluginMainBtn10Bmp=%SkinPath%\ubutton.bmp
PluginMainBtn10Trans=RGB(255,   0, 255)

; The PlugMainVU settings define the VU meters on the PlugIn main windows.
; PluginMainVU can turn them on or off
PluginMainVU=On
; PluginVUOff and PluginVUOn define two bitmaps that are used for the VU meters
; on the Plugin main windows.
PluginMainVUOff=%SkinPath%\vuoff.bmp
PluginMainVUOn=%SkinPath%\vuon.bmp

; -----------------------------------------------------------------------------
; Edit Window Settings
; -----------------------------------------------------------------------------

; EditIcon is the name of the Editor window icon
EditIcon=%SkinPath%\effedit.ico
; EditBg is the name of the Parameter Window background bitmap
EditBg=%SkinPath%\bgdata.bmp
; EditBgTiled defines whether the bitmap is tiled (1/On/True/Yes)
; or centered (0/Off/False/No). This setting is ignored at the moment, this is
; always tiled.
EditBgTiled=true

; -----------------------------------------------------------------------------
; Parameter Window Settings
; -----------------------------------------------------------------------------

; ParmBg is the name of the Parameter Window background bitmap
ParmBg=%SkinPath%\bgdata.bmp
; ParmBgTiled defines whether the bitmap is tiled (1/On/True/Yes)
; or centered (0/Off/False/No).
ParmBgTiled=true
; ParmFont defines the font used on the parameter window; see "For all Fonts" in
; the header of this file
ParmFont=14.Arial
; ParmRangeFont defines the font used on the parameter window; see "For all Fonts" in
; the header of this file
ParmRangeFont=16.Arial
; ParmIcon is the name of the main window icon
ParmIcon=%SkinPath%\effparm.ico

; -----------------------------------------------------------------------------
; Info Window Settings
; -----------------------------------------------------------------------------

; InfoIcon is the name of the Info window icon
InfoIcon=%SkinPath%\effinfo.ico

; -----------------------------------------------------------------------------
; MIDI->Parameter Window Settings
; -----------------------------------------------------------------------------

; MidiParmIcon is the name of the MIDI->Parameter window icon
MidiParmIcon=%SkinPath%\effmidiparm.ico

; -----------------------------------------------------------------------------
; Parameter->MIDI Window Settings
; -----------------------------------------------------------------------------

; ParmMidiIcon is the name of the Parameter->MIDI window icon
ParmMidiIcon=%SkinPath%\effmidiparm.ico

; -----------------------------------------------------------------------------
; Chain After dialog settings
; -----------------------------------------------------------------------------

; In contrast to the buttons on the PlugIn main window, you can't change
; whether the buttons on the Chain After dialog are displayed, so there's
; only the bitmap to be set.
; ChainAfterBtnXTrans can be used to define the buttons' transparency.
; Values between 0 and #00FFFFFF (RGB(0,0,0)...RGB(255,255,255)) define a specific
; color. Values that have bit #01000000 set have a transparency level between 0 and
; 255 (#01000000..#010000FF). If the bitmap has an alpha channel, use #01FFFFFF here.
; -1 means "No Transparency".
; All buttons should have the same size.

; Button 0: "Activate" button (2 subpictures: Off/On)
ChainAfterBtn0Bmp=%SkinPath%\ChainOffOn.bmp
ChainAfterBtn0Trans=RGB(255, 0, 255)
; Button 1: MIDI Link button in "Off" state (2 subpictures: up, down)
;           Alt bitmap: MIDI Link Button in "On" state (2 subpictures: up, down)
ChainAfterBtn1Bmp=%SkinPath%\mbutton.bmp
ChainAfterBtn1BmpAlt=%SkinPath%\mlbutton.bmp
ChainAfterBtn1Trans=RGB(255, 0, 255)
; Button 2: Insert / Send button (2 subpictures: Insert/Send)
ChainAfterBtn2Bmp=%SkinPath%\ChainSend.bmp
ChainAfterBtn2Trans=RGB(255, 0, 255)
; Button 3: Output Assign Button
ChainAfterBtn3Bmp=%SkinPath%\abutton.bmp
ChainAfterBtn3Trans=RGB(255, 0, 255)

; -----------------------------------------------------------------------------
; SysEx Window Settings
; -----------------------------------------------------------------------------

; SysexIcon is the name of the Sysex window icon
SysexIcon=%SkinPath%\effmidiparm.ico
; SyexFont is the font used in the 2 hex edit controls on the SysEx window;
; see "For all Fonts" in the header of this file
SysexFont=-11.Courier New

; -----------------------------------------------------------------------------
; MIDI Key Bar Settings
; -----------------------------------------------------------------------------

; MidiBarIcon is the name of the MIDI Key Bar icon
; this doesn't do anything yet, but might in the future.
MidiBarIcon=%SkinPath%\kbd.ico

; -----------------------------------------------------------------------------
; Builtin Mixer Editor settings
; -----------------------------------------------------------------------------
; The builtin Mixer Editor consists of a set of up to 20 Mixer Strips;
; the following settings describe one of the strips.

; --- General ---
; MixStripBg is the name of the strip's background bitmap
MixStripBg=%SkinPath%\bgdata.bmp
; MixStripBgTiled defines whether the bitmap is tiled (1/On/True/Yes) or centered (0/Off/False/No).
MixStripBgTiled=Yes
; MixStripBgScaled defines whether the bitmap is scaled (1/On/True/Yes) or not (0/Off/False/No).
MixStripBgScaled=No
; Each strip has a border; these two settings can be used to define the horizontal and vertical
; border size in pixels
MixStripBorderX=2
MixStripBorderY=2
; MixStripFont defines the font used on the mixer window; see "For all Fonts" in
; the header of this file
MixStripFont=12.Arial

; --- Button definitions ---
; Solo button with bitmap (2 vertical subimages expected) and transparency color (see above)
MixStripBtnSoloBmp=%SkinPath%\btnsolo.bmp
MixStripBtnSoloTransTrans=RGB(255,   0, 255)
; Mute button with bitmap (2 vertical subimages expected) and transparency color (see above)
MixStripBtnMuteBmp=%SkinPath%\ubutton.bmp
MixStripBtnMuteTransTrans=RGB(255,   0, 255)
; Bypass button with bitmap (2 vertical subimages expected) and transparency color (see above)
MixStripBtnBypassBmp=%SkinPath%\bbutton.bmp
MixStripBtnBypassTrans=RGB(255,   0, 255)
; Pre/Postfader button with bitmap (2 vertical subimages expected) and transparency color (see above)
MixStripBtnPostBmp=%SkinPath%\pfbutton.bmp
MixStripBtnPostTrans=RGB(255,   0, 255)

; --- Dual Knob Area ---
; Each strip has 3 dual "knobs" for the EQs and 4 dual knobs for the Sends.
; All have the same layout, defined here. There's one section for the "Inner" of the
; two knobs and one for the "Outer". Comments for the outer knob apply to the inner as well.
; MixStripDualKnobXXXBmp is the name of the knob bitmap, which contains vertically arranged
; images for the button's various positions.
; MixStripDualKnobXXXTrans defines the transparent color of the bitmap.
; Values between 0 and #00FFFFFF (RGB(0,0,0)...RGB(255,255,255)) define a specific
; color. Values that have bit #01000000 set have a transparency level between 0 and
; 255 (#01000000..#010000FF). If the bitmap has an alpha channel, use #01FFFFFF here.
; MixStripDualKnobXXXImgs defines the number of vertical sub-images in the bitmap.
; MixStripDualKnobXXXAngle defines the knob's start angle and range.
; The default value of 225,-270 defines a knob with a 270° range starting at 225°
; (unit circle with 0° being on the right side) where the lowest value is on the lower left.
; A 300° knob with the lowest possible value on the left lower side would be
; specified by a value of 240,-300.
; MixStripDualKnobXXXCold defines a "cold center" in the middle of the knob, in pixels.
; Clicking and dragging in that area has no effect. Can be used, for example, if there's
; a gap between the inner and outer knobs that should have no effect.
; The default setting of -1 means "no cold center".
MixStripDualKnobOuterBmp=%SkinPath%\OuterKnob.png
MixStripDualKnobOuterTrans=0x01ffffff
MixStripDualKnobOuterImgs=61
MixStripDualKnobOuterAngle=225,-270
MixStripDualKnobOuterCold=-1
MixStripDualKnobInnerBmp=%SkinPath%\InnerKnob.png
MixStripDualKnobInnerTrans=0x01ffffff
MixStripDualKnobInnerImgs=61
MixStripDualKnobInnerAngle=225,-270
MixStripDualKnobInnerCold=-1

; --- Fader Area ---
; These 3 settings define the layout of a fader on the mixer strip.
; The range of these faders is from -60dB at the bottom to +10dB at the top,
; in a linear fashion.
; MixStripFaderBg defines the background bitmap for the fader
MixStripFaderBg=%SkinPath%\masterfa.bmp
; MixStripFaderHandle defines the bitmap used for the handle of the fader
MixStripFaderHandle=%SkinPath%\fadercap.bmp
; MixStripFaderHandleTrans can be used to define the fader's transparency.
; Values between 0 and #00FFFFFF (RGB(0,0,0)...RGB(255,255,255)) define a specific
; color. Values that have bit #01000000 set have a transparency level between 0 and
; 255 (#01000000..#010000FF). If the bitmap has an alpha channel, use #01FFFFFF here.
; The default value of -1 means "No Transparency".
MixStripFaderHandleTrans=-1
; MixStripFaderHandleOffset defines where the fader handle is to be displayed
; on the fader background bitmap. This is an array of 2 integer values; the 
; first one defines the offset on the X-Axis, the second one defines the offset
; on the Y-Axis. Negative values say "No offset".
MixStripFaderHandleOffset=10,-1

; --- VU Meter area ---
; MixStripVUOff and MixStripVUOn define two bitmaps that are used for the VU meters
; on the mixer strip. These should by all means have the same size. The range
; of these meters is from -60dB at the bottom to +10dB at the top, in a linear
; fashion.
MixStripVUOff=%SkinPath%\vuoff.bmp
MixStripVUOn=%SkinPath%\vuon.bmp
; MixStripVUClipOff and MixStripVUClipOn can be used to define two bitmaps that
; override the default Clip LED display, which is defined through Color31/32
; (see Colors below on that).
MixStripVUClipOff=%SkinPath%\ClipLedOff.bmp 
MixStripVUClipOn=%SkinPath%\ClipLedOn.bmp
; MixStripVUClipTrans can be used to define the LED's transparency, if bitmaps are used.
; Values between 0 and #00FFFFFF (RGB(0,0,0)...RGB(255,255,255)) define a specific
; color. Values that have bit #01000000 set have a transparency level between 0 and
; 255 (#01000000..#010000FF). If the bitmap has an alpha channel, use #01FFFFFF here.
; The default value of -1 means "No Transparency".
MixStripVUClipTrans=-1

; -----------------------------------------------------------------------------
; Color Settings
; -----------------------------------------------------------------------------
; VSTHost uses a rather extensive list of colors to paint the various items
; that are not handled as bitmaps. Here they are, together with their default
; values.
; The values can be given in various ways; either as an integer containing
; (blue * 65536) + (green * 256) + red, where blue/green/red is 0..255
; or as a hex value with a preceding #, like in #F0F0F1
; where blue takes the 2 digits on the left, green is in the middle and red right,
; or using the special notation RGB(red,green,blue), which is probably the easiest
; to modify.

; Color0 is the main window background color, if no bitmap (or no tiling) is set
Color0=RGB(128, 128, 128)
; Color1 is the background color used in the Chaining and MIDI<->Parameter dialogs
Color1=RGB(240, 240, 225)
; Color2 is the background color used in lines in the Chaining and MIDI<->Parameter dialogs
Color2=RGB(255, 255, 240)
; Color3 is the text color used in lines in the Chaining and MIDI<->Parameter dialogs
Color3=RGB(  0,   0,   0)
; Color4 is the background color of the selected line in the Chaining dialogs
Color4=RGB(  0,  96,   0)
; Color5 is the text color of the selected line in the Chaining dialogs
Color5=RGB(255, 255, 255)
; Color6 is the text color of a disabled line/item in the Chaining and MIDI<->Parameter dialogs
Color6=RGB(192, 192, 128)
; Color7 is the background color of an invariable area in a Remap dialog
Color7=RGB(240, 240, 240)
; Color8 is the text color of an invariable area in a Remap dialog
Color8=RGB(  0,   0,   0)
; Color9 is the background color of the "..." area in a dropdown in, for example, Remap dialogs
Color9=RGB(240, 240, 240)
; Color10 is the color of the frame around a list item
Color10=RGB(192, 192, 155)
; Color11 is the color of the background of a list header
Color11=RGB(220, 220, 220)
; Color12 is the background color used in an Editor window, if no bitmap (or no tiling) is set
; this is normally invisible, as the PlugIn draws over it.
Color12=RGB(  0,   0,   0)
; Color13 is the background color used in a Parameter window, if no bitmap (or no tiling) is set
Color13=RGB( 63,  63,  63)
; Color14 is the background color used for a parameter line in the Parameter window
Color14=RGB( 31,  31,  31)
; Color15 is the background color used for the range selection text in the Parameter window
Color15=RGB(  0,   0,   0)
; Color16 is the background color used for the range selection "..." in the Parameter window
Color16=RGB( 95,  95,  95)
; Color17 is the text color used for the range selection text in the Parameter window
Color17=RGB(255, 255, 128)
; Color18 is the text color used for the parameter names in the Parameter window
Color18=RGB(255, 255, 255)
; Color19 is the text color used for the parameter values in the Parameter window
Color19=RGB(255, 255, 192)
; Color20 is the text color used for bad parameter values in the Parameter window
Color20=RGB(255, 128,  64)
; Color21 is the color used in the status bar level meter if the output level is OK
Color21=RGB(160, 255, 160)
; Color22 is the color used in the status bar level meter if the output level is too high
Color22=RGB(255,  96,  96)
; Color23 is the color used in Plugin main windows if no background bitmap is there
Color23=RGB( 63,  63,  95)
; Color24 is used for the DLL name text in Plugin main windows
Color24=RGB(  0, 255, 255)
; Color25 is used for the Plugin's display text in Plugin main windows
Color25=RGB(255, 255, 255)
; Color26 is used for "Insert" audio links between PlugIns on the main window
Color26=RGB(230, 210,   0)
; Color27 is used for "Send" audio links between PlugIns on the main window
; this color is also used for unselected audio connectors
Color27=RGB(  0, 210, 230)
; Color28 is used for MIDI links between PlugIns on the main window
Color28=RGB(212, 100,   0)
; Color29 is used for selected links between PlugIns on the main window
; this color is also used for selected connectors
Color29=RGB(255, 255, 128)
; Color30 is used for the text of the Faders on the Master window
Color30=RGB(255, 255, 255)
; Color31 is the color of the Master window clipping LEDS in "Off" state
Color31=RGB( 31,   0,   0)
; Color32 is the color of the Master window clipping LEDS in "On" state
Color32=RGB(255,   0,   0)
; Color33 is the color of the background of the velocity curve on the MIDI Velocity page
Color33=RGB(255, 255, 240)
; Color34 is the color of the velocity curve on the MIDI Velocity page
Color34=RGB( 15,  15,   0)
